Why would
I want to try Digital Moviemaking in my classroom?
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Flexibility
Rather than a prescriptive, "teacher-proof" activity, the greatest
potential of Digital Moviemaking lies in its flexibility. This type of activity be implemented in a variety of content areas and in a variety of ways, as illustrated in the diagram
below.

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21st
Century Skills + Content
Recently, the North Central Regional Educational Laboratory (NCREL) has
developed enGauge® 21st Century Skills: Literacy in the Digital Age.
These guidelines suggest four "skill clusters" which outline
new skills that students will need to excel in the Digital Age.
| enGauge®
21st Century Skills: Literacy in the Digital Age
Digital-Age Literacy
- Basic, scientific,
economic, and technological literacies
- Visual and
information literacies
- Multicultural
literacy and global awareness
- Inventive
Thinking
- Adaptability
and managing complexity
Self-direction
- Curiosity,
creativity, and risk taking
- Higher-order
thinking and sound reasoning
- Effective
Communication
Teaming, collaboration,
and interpersonal skills
- Personal,
social, and civic responsibility
- Interactive
communication
- High Productivity
Prioritizing, planning, and managing for results
- Effective
use of real-world tools
- Ability to
produce relevant, high-quality products
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Not only do Digital
Moviemaking projects provide students opportunities to engage in activities
that address 21st century skills, they can reinforce and/or extend content
or process learning objectives. Digital Moviemaking projects do not employ
technology to teach technology skills. Rather, the technology is a vehicle
for students to present information/ideas in their own way - student voices.
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