Why would
I want to try Digital Moviemaking in my classroom?
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Flexibility
Rather than a prescriptive, "teacher-proof" activity, the greatest
potential of Digital Moviemaking lies in its flexibility. This type of activity be implemented in a variety of content areas and in a variety of ways, as illustrated in the diagram
below.

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21st
Century Skills + Content
Recently, the North Central Regional Educational Laboratory (NCREL) has
developed enGauge® 21st Century Skills: Literacy in the Digital Age.
These guidelines suggest four "skill clusters" which outline
new skills that students will need to excel in the Digital Age.
| enGauge®
21st Century Skills: Literacy in the Digital Age
Digital-Age Literacy
- Basic, scientific,
economic, and technological literacies
- Visual and
information literacies
- Multicultural
literacy and global awareness
- Inventive
Thinking
- Adaptability
and managing complexity
Self-direction
- Curiosity,
creativity, and risk taking
- Higher-order
thinking and sound reasoning
- Effective
Communication
Teaming, collaboration,
and interpersonal skills
- Personal,
social, and civic responsibility
- Interactive
communication
- High Productivity
Prioritizing, planning, and managing for results
- Effective
use of real-world tools
- Ability to
produce relevant, high-quality products
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Not only do Digital
Moviemaking projects provide students opportunities to engage in activities
that address 21st century skills, they can reinforce and/or extend content
or process learning objectives. Digital Moviemaking projects do not employ
technology to teach technology skills. Rather, the technology is a vehicle
for students to present information/ideas in their own way - student voices.
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How
Kids Learn
One interesting and emerging facet of Digital Moviemaking is the variety
of learning theories in which activities may be grounded. Please explore
the links to learning theories below to uncover how Digital Moviemaking
projects may be undergirded by a variety of different approaches to how students think and learn. (links will open in a new window)
Bloom's Taxonomy (Cognitive Domain)
Constructivism
Dual Coding Theory (Paivio)
Multiple Intelligences (Gardner)
Project-Based Learning
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