Why would I want to try Digital Moviemaking in my classroom?

Flexibility
21st Century Skills + Content
How Kids Learn
 
Learn more about Digital Moviemaking while watching a short video.

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Flexibility

Rather than a prescriptive, "teacher-proof" activity, the greatest potential of Digital Moviemaking lies in its flexibility. This type of activity be implemented in a variety of content areas and in a variety of ways, as illustrated in the diagram below.


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21st Century Skills + Content

Recently, the North Central Regional Educational Laboratory (NCREL) has developed enGauge® 21st Century Skills: Literacy in the Digital Age. These guidelines suggest four "skill clusters" which outline new skills that students will need to excel in the Digital Age.

enGauge® 21st Century Skills: Literacy in the Digital Age

Digital-Age Literacy

  • Basic, scientific, economic, and technological literacies
  • Visual and information literacies
  • Multicultural literacy and global awareness
  • Inventive Thinking
  • Adaptability and managing complexity

Self-direction

  • Curiosity, creativity, and risk taking
  • Higher-order thinking and sound reasoning
  • Effective Communication

Teaming, collaboration, and interpersonal skills

  • Personal, social, and civic responsibility
  • Interactive communication
  • High Productivity

Prioritizing, planning, and managing for results

  • Effective use of real-world tools
  • Ability to produce relevant, high-quality products

Not only do Digital Moviemaking projects provide students opportunities to engage in activities that address 21st century skills, they can reinforce and/or extend content or process learning objectives. Digital Moviemaking projects do not employ technology to teach technology skills. Rather, the technology is a vehicle for students to present information/ideas in their own way - student voices.

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How Kids Learn

One interesting and emerging facet of Digital Moviemaking is the variety of learning theories in which activities may be grounded. Please explore the links to learning theories below to uncover how Digital Moviemaking projects may be undergirded by a variety of different approaches to how students think and learn. (links will open in a new window)

Bloom's Taxonomy (Cognitive Domain)
Constructivism
Dual Coding Theory (Paivio)
Multiple Intelligences (Gardner)
Project-Based Learning


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