Why would I want to try Digital Moviemaking in my classroom?

Flexibility
21st Century Skills + Content
 
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Flexibility

Rather than a prescriptive, "teacher-proof" activity, the greatest potential of Digital Moviemaking lies in its flexibility. This type of activity be implemented in a variety of content areas and in a variety of ways, as illustrated in the diagram below.


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21st Century Skills + Content

Recently, the North Central Regional Educational Laboratory (NCREL) has developed enGauge® 21st Century Skills: Literacy in the Digital Age. These guidelines suggest four "skill clusters" which outline new skills that students will need to excel in the Digital Age.

enGauge® 21st Century Skills: Literacy in the Digital Age

Digital-Age Literacy

  • Basic, scientific, economic, and technological literacies
  • Visual and information literacies
  • Multicultural literacy and global awareness
  • Inventive Thinking
  • Adaptability and managing complexity

Self-direction

  • Curiosity, creativity, and risk taking
  • Higher-order thinking and sound reasoning
  • Effective Communication

Teaming, collaboration, and interpersonal skills

  • Personal, social, and civic responsibility
  • Interactive communication
  • High Productivity

Prioritizing, planning, and managing for results

  • Effective use of real-world tools
  • Ability to produce relevant, high-quality products

Not only do Digital Moviemaking projects provide students opportunities to engage in activities that address 21st century skills, they can reinforce and/or extend content or process learning objectives. Digital Moviemaking projects do not employ technology to teach technology skills. Rather, the technology is a vehicle for students to present information/ideas in their own way - student voices.


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