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One of the strengths of Digital Moviemaking in the classroom is the variety of projects that can be implemented. Projects can be developed for nearly every grade level and content area to focus either on content, process, a combination of the two, or the final product. These types of projects have also been implemented with special needs students, and appear to have promising results. The diagram below illustrates just some of the potential uses of Digital Moviemaking in the classroom.
At the discretion of the teacher a DM project may focus on the synthesis or retelling of content in a history class. Alternatively, a project may explore the life cycle of a frog in a science class. In terms of process, the teacher might emphasize the elements of effective narrative or describing cause and effect. Finally, the student-created product may vary widely. For example, in studying a historical person or event, the teacher may set up the activity so that the students create a Ken Burns-style documentary, an illustrated story, or even a "True Hollywood Stories" video. This flexibility at each stage of the process makes digital moviemaking a potentially powerful approach in the classroom. View some examples
of Digital Moviemaking from your grade level or subject area.
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